Fun fact: did you know that the television series Leverage has an officially licensed tabletop RPG?
It’s based on the Cortex Plus system (which probably doesn’t mean anything to you if you aren’t already an indie game nerd), but it’s heavily customised for the heist genre. For example, instead of a fine-grained skill system, each character has a rating in each of the broad roles that make up a heist team: Grifter, Hitter, Mastermind, etc. Likewise, rather than just being able to declare helpful details, the game’s Plot Point mechanics have provisions for declaring a flashback scene when confronted with a sticky situation to
retroactivelyexplain how you’d planned for precisely this eventuality (because, you know, your character is Just That Clever).
And, of course, you get official stats for the whole Leverage crew and scenario writeups for every episode of the first two seasons, which is a nice bonus if you’re a fan of the show.
I love the idea of building flashbacks like that into a heist game – it’s much better for making the experience of play more like heist fiction than actually doing a heist.
I’ve heard good things about the leverage rpg but haven’t got my hands on a copy.
As another suggestion Blades in the Dark is very neat. It has a default darker tone but also has a flashback mechanic that plays really well with heists as well as group actions that really make teamwork… work.
It’s designed well to make you feel like you’re playing the plucky underdog. You have everything stacked against you but you are competent and get stuff done. (Basically the stats work out that you can succeed with a complication or cost generally half the time even with skills that aren’t your specialty)
For it to feel oceans-eleven-like remove the supernatural bits and get rid of/modify the vice mechanic. This is exactly what i’m experimenting with to port the Seattle bootleggers into.
@asynchseedling @damnfool-of-a-took I have a mighty need




